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She would purchase a Macintosh computer, I would buy an external hard drive, and we would leave the system in the living room to share. Sometime around 1988, my landlady and I cut a deal. This piece originally ran on as Hypercard approached its 25th anniversary, and it appears unchanged below. The application turns 32 later this summer, so with staff off we thought it was time to resurface this look at Hypercard's legacy. Many will spend that time relaxing or traveling with family, but maybe someone will dust off their old MacIntosh and fire up Hypercard, a beloved bit of Apple software and development kit in the pre-Web era. Like Winnie the Pooh or Alice in Wonderland, this pair of underrated gems will captivate kids and adults alike in ways that are no less addictive than the better-known The Manhole.Update: It's Memorial Day weekend here in the US, and the Ars staff has a long weekend accordingly. With numerous hot-spots for kids to discover, excellent cartoony graphics, and well-hidden edutainment elements that kids will hardly notice, both games are two well-designed rarities that are well worth a look, even if you are not a Mac fan. The only gripe I have is that the maze-like structure of Spelunx makes navigation a bit too frustrating, as you need to map certain areas of the game if you don't want to waste time retracing your steps. Hand-drawn by Robyn Miller, the graphics are very good for their time – very clear and crisp even in the restrictive black-and-white palette. For example, when faced with a sinkful of dirty dishes in Cosmic Osmo, you can wash them, break them on the floor, or put them through the garbage disposal. Like The Manhole, much of the fun in both games lies in replaying them over and over to discover new routes or options that you did not find in previous sessions.
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My favorite activity/mini-game in Spelunx is the "Tree Gene-orator", which allows you to pick the traits of a tree, plant it, and watch it grow over time. Spelunx was designed for older kids, as here you can learn about the principles of math, biology, physics, and many other "serious" subjects. Kids will enjoy the wide range of activities and options in a relaxing gameworld that is filled with colorful characters and dozens of surprises. Cosmic Osmo is more similar to The Manhole in that it was designed primarily for toddlers, except this time with a sci-fi theme.
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Similar in design to The Manhole but much more obscure, both games were designed by Myst creators Robyn & Rand Miller and released only for the Macintosh.īoth games are similar in many ways: they were coded with Apple's Hypercard, there is no set goal in either game, and like The Manhole they are full of cleverly enchanting and well-hidden mini-games that teach kids on various subjects. Seudo are two superb educational games disguised as open-ended adventures. Cosmic Osmo and the Worlds Beyond the Mackerel and Spelunx and the Caves of Mr.
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